This article specifically discusses the use of simple technologies, and their educational potential. Technologies such as iPods, podcasts, projectors, voice recorders, 3D glasses, and websites that are more readily available than computers and other software also have very high motivational and educational benefits.
This paper examines the inequalities between male and female educational experiences in Australia. The paper brings up statistics saying that more girls engage in higher education than boys, and furthermore, that the completion rates in universities are higher for women than men.
This article examines the role of social justice education in the classroom and the way in which social justice thinking, and critical thinking, can both be fostered in the classroom. Hackman provides a list of five vital social justice practices to be included in every classroom.
Having a culturally inclusive classroom is important anywhere in the world. Students need to feel like they belong and are at ease in the classroom to be able to function and learn within it. Isolating students through insensitive cultural practices or a lack of representation is detrimental to their emotional wellbeing, and their schooling outcomes.
This article supplies teachers with tips and techniques they can utilise when creating a culturally inclusive classroom, which is extremely important not only because students learn better when they feel comfortable and accepted, but also for their emotional wellbeing.
This article discusses important concepts in learning and transition between primary and high school (in this case, middle school, as it is an American article). Focussing specifically on literacy, the article demonstrates that lower levels of student engagement equate to lower literacy outcomes.
Learning about the human body (for doctors and medical students) was restricted to looking at human organs in jars when they’re already dead, this new 3D technology brings the organs to life and enables students to look at the way in which the human body functions normally.
This research article attempts to determine the effects of computer games in the classroom on different students’ goal structures. Goal structures are the means by which students are motivated and evaluate their own performance.
Technology has the ability to support and engage students, and it is not simply a vehicle for content. Furthermore, it’s evident that many teachers and educators do not incorporate a human element to their work, and instead stand and deliver information.
This article looks at inclusion in the classroom, and a teacher, about whom the article is about, makes the bold statement that inclusion in the classroom is a simple thing to achieve.